You are officially invited by Christopher Richardson to play a version of Dungeons & Dragons (D&D) 5th Edition (5e). If you are new to D&D, please read on for a brief introduction. Otherwise, feel free to look through the Adventure Log, Wiki, or Characters Page to get a feel for this campaign.

The first thing you should know about D&D is that it is a cooperative game. Unlike most other games, all of the players in D&D are working together toward a common goal instead of competing against one another. It’s not so much about winning or losing as it is about collaborative storytelling. Essentially, you get to be the main characters in a book, TV show, or movie. These characters are called player character (PCs). Christopher Richardson, the Dungeon Master (DM), will act as narrator. As the plot moves along, your characters will become more powerful and influential.

The second thing you should know is that, despite how complicated the game may seem, it is actually very simple. At its core, D&D 5e is just a 4-step process:

  1. The DM describes the environment.
  2. The players describe what they want to do.
  3. The DM narrates the results of the players’ actions.
  4. Repeat

Every rule in the game is just a way to facilitate how this 4-step process plays out. This most often takes the form of determining which dice to roll to determine how successful you are in completing that task. Your degree of success will impact how the story plays out.

If you would like to be more familiar with the rules, that’s wonderful. A deeper knowledge of the rules can help inform some of your decisions along the way. At the end of the day, though, the primary objective is to use this 4-step process to have some fun. Christopher will explain the rules as they come up.

The Campaign
As described above, D&D is a cooperative game, with players working together toward a common goal. Often times, the common goal is so large that it cannot be achieved in a single game session. As such, many games of D&D are played in multiple session over an extended period of time. These strings of games are called a campaign. Each session in a campaign will be like an episode of a TV show which has a continuing plot that unfolds in a sequential, episode-by-episode, fashion.

This campaign’s plot will build around the PCs actions. As some doorways close, others open. The PCs decisions and actions will make differences to the plot so much that they can affect the decisions and actions of the non-player characters (NPCs) they encounter. The game will be like a book that is writing itself with each session based on what the PCs and NPCs do.

What’s Next
Head on over to the Adventure Log to get the plot hook for the first session. Each session will be summarized there as the campaign goes on.

Feel free to look through the Campaign Wiki for a more in-depth look at the campaign backstory.

You can also head over to the Characters page to “get to know” some of the people in the village of Watchtower.

Lastly, you can answer a short, 10-question survey about the types of things you might enjoy in a game. While not required, having the information collected from the survey will help the DM prepare sessions that you can enjoy.

Apple Piety